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Real-Time Markerless Motion Capture for Live Shows - MOVIN TRACIN Stage

Announcements
May 19, 2026
Written by
MOVIN Team
LiDAR-powered, lighting-independent, and built for the stage. MOVIN TRACIN Stage is a real-time markerless motion capture system for live performances, concerts, and interactive installations. It tracks multiple performers in real time without suits, markers, or performer-specific setup.

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Real-time motion capture has traditionally been difficult to use in live production environments. Stages are unpredictable. Lighting changes constantly, performers rotate on and off stage, and once the show starts, productions can't stop for recalibration. MOVIN TRACIN Stage is built around these realities — designed specifically for concerts, live performances, and interactive installations where tracking needs to keep running without interruption.

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MOVIN TRACIN Stage at NAB Show 2026 — a performer's movement driving a live character on screen in real time.

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MOVIN TRACIN Stage at NAB Show 2026 — multiple performers' movements rendered as a real-time point cloud on screen

How the pipeline works

MOVIN TRACIN Stage consists of LiDAR sensors, a processing server, and a web-based GUI for system control and calibration.

How MOVIN TRACIN Stage connects to the live visual pipeline. From LiDAR input to LED wall output.

LiDAR sensors mounted around the stage continuously scan the space from multiple angles. The server combines the sensor data into a live 3D point cloud, processes full-body motion data, and streams everything directly into the visual pipeline.

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Notch viewport showing three performers tracked by MOVIN TRACIN Stage. Each performer's point cloud drives real-time reactive stage visuals.

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In the demo shown above, live audio drives the movement of the virtual stage environment, dynamically shifting the viewer’s perspective in real time. Each performer appears as a uniquely colored point cloud. As performers move closer together, their colors blend before separating again as they move apart.

Why LiDAR for the stage?

Most stage tracking and motion capture systems rely on visible light to track markers or body features. On a live stage, that creates a problem. Laser shows, heavy backlighting, strobes, and blackouts are not edge cases — they are part of the show itself.

LiDAR approaches the problem differently. It emits its own laser pulses and measures the return time to build a precise 3D map of the space. It doesn’t interpret light; it measures distance. Dramatic lighting, darkness, and stage effects do not affect tracking performance.

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Full-stage point cloud captured in real time across multiple LiDAR sensors.
Performer point cloud and skeletal data isolated from the capture volume, captured by the same sensor array.

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No suits. No Markers. No performer setup.

Performers walk on stage in their show costume. They enter the capture zone, and tracking begins instantly.

Performers don’t need to wear sensors or attach markers. No T-pose or performer-by-performer setup is required. Costume changes, rotating performers, and last-minute cast adjustments can all happen freely without interrupting the show.

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Four real-time data streams for live visuals

MOVIN TRACIN Stage outputs four real-time data streams that connect directly to tools like Notch, Unreal Engine, and Disguise.

Four real-time data streams from MOVIN TRACIN Stage.
Format Frame rate Description
3D Spatial Data 20 fps Raw point cloud position data (x, y, z) for the full stage environment.
Human Global Transform 60 fps Precise performer position (x, y, z). Tells your visual system exactly where every performer is standing, every frame.
Human Motion 60 fps Full-body joint positions, rotations, and directional axes. Powers skeleton-driven visuals, reactive lighting, and real-time character control.
Character Motion 60 fps Retargeted motion mapped directly onto your characters. Ready to drive live avatars in Unreal Engine, Notch, and Disguise or export as BVH/FBX.

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Multi-performer tracking that scales with your setup

MOVIN TRACIN Stage tracks multiple performers at once. Performer count scales with GPU power, while stage coverage scales with sensor count.

Max Subjects GPU Class
1–3 performers 4060-class GPU
4–6 performers 5060-class GPU
Capture Volume Number of units
16 × 16 ft 4 units
33 × 33 ft 6 units
65 × 65 ft 8–10 units

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Each LiDAR unit covers a 360° capture angle. More units mean wider overlap, larger coverage, and fewer blind spots across the stage. A small club stage needs 4 units. A festival main stage may require 8 to 10. The two variables are independent, allowing productions to prioritize either subject count or stage coverage depending on the project.

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Technical specifications

Sensor-to-PoE Switch connection structure. LiDAR (A) connects via waterproof sealed cable (B) to the control box (C), then through custom CAT6 ethernet (D) to the PoE switch (E).
Capture Frame Rate
60 fps (positional & skeletal) / 20 fps (3D Spatial)
System Latency
< 100 ms
LiDAR Capture Angle
360°
Installation Height
8.2–16.4 ft (2.5–5 m)
Mounting
Tripod or clamp mount, truss compatible (3/8″-16 thread)
Water / Dust Resistance
IP6K7 / IP6K9K

MOVIN TRACIN Stage and MOVIN TRACIN 

MOVIN TRACIN is the flagship single-performer device — studio-grade motion capture anywhere, with precision down to every finger and wrist. Used across film and VFX, games, VTubing, robotics, and beyond.

MOVIN TRACIN Stage is built for live shows. Multiple performers, any lighting, scalable coverage — it knows where every performer is and how they're moving, and delivers that data to the visual pipeline without interruption.MOVIN TRACIN is built for depth of capture on a single performer. MOVIN TRACIN Stage is built for coverage across an entire performance space.

Availability & pricing

MOVIN TRACIN Stage is available on a weekly rental basis. Pricing is tailored to project scope and installation requirements. To get a quote or request a demo, reach out at contact@movin3d.com.

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What's next

MOVIN TRACIN Stage is now available for live productions and installations.
Have questions about your production setup or a specific use case? We're on the MOVIN Discord channel and at contact@movin3d.com.
Explore real production workflows, and live use cases here →How Real-time Performer Tracking Is Changing Live Production
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Want to see MOVIN TRACIN Stage live? Book a free online demo →

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