It all starts with the point cloud. Capture the motion, then build anything from it.
Live avatars, reactive visuals, interactive installations.
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Capture the full-stage point cloud, performer positions, skeletal motion, and avatar-ready character data.
All in real time.
Reliable tracking through blackouts, strobes, lasers, and direct sunlight. Performance capture stays stable in real production environments.
No suits, markers, or T-pose required. Performers can simply walk on stage, and tracking begins instantly.
LiDAR scans your stage with its own laser pulses, building a precise 3D map.
It keeps tracking through anything. Strobes, blackouts, even direct sun.
Entire Stage Point Cloud Data
Performer Point Cloud & Skeletal Data
MOVIN TRACIN Stage consists of LiDAR sensors, a server, and a web-based GUI for system control and calibration.
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The sensors, mounted around the stage, scan the space from multiple angles.
The dedicated server fuses them into a live 3D point cloud, processes full-body motion,
and streams it straight into your visual pipeline.
Data can be easily live-streamed to Notch, Unreal Engine, and Disguise.


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MOVIN TRACIN captures a single performer with precision, from full-body motion to subtle finger and wrist details.
For larger productions, MOVIN TRACIN Stage supports multi-performer, full-stage capture in any lighting condition.


Pricing is tailored to each production based on coverage, scale, and deployment.